[DGD] parse_string
Mikael Lind
mikkelin at gmail.com
Mon Feb 19 11:41:34 CET 2007
Hello,
2007/2/19, chris . <psych_mayo at hotmail.com>:
> I have 2 questions. First, I am trying to make what should be a real easy
> auto-fun. It would check to see if str2 contains str. If yes return 1, if
> no return 0. I am getting an error, and would like to know where i am going
> wrong (aside from not understanding compiler-ish).
You did not specify the error message, but I am guessing that it is a
tokenizing error. You define a token for your pattern, but there is no
token for anything else that could be in the searched string.
parse_string() allows you to define a nomatch token, that will match
anything else. You define it like this:
dummy = nomatch
Noah Gibbs has compiled some documentation and posts on parse_string():
http://phantasmal.sourceforge.net/DGD/Programming/Parse_String.html
There are some other problems with your code as well. Can you trust
the search string? What happens if it contains a token delimiter
(slash)? Also remember that tokens are regular expression, so if you
want a plain substring match, you may get unexpected results if the
search string contains characters that have a special meaning in
regular expressions.
If you want a plain substring match, I would go with explode() or
sscanf() instead of parse_string(). I expect a sscanf-based solution
to be more efficient, but slightly more complex because you need to
escape percent signs in the substring.
explode()-based solution:
int searchstr(string str,string str2) {
return sizeof(explode(str + str2 + str, str)) >= 2;
}
sscanf()-based solution:
int searchstr(string str,string str2) {
if (sscanf(str, "%*s%%") != 0) {
/* escape all % in substring */
str = implode(explode("%" + str + "%", "%"), "%%");
}
return sscanf(str2, "%*s" + str) != 0;
}
(The code above is untested.)
> My second question: This stuff seems like it can go pretty deep, and it
> would take a lot of effort for me to get out in the deep end. I am not
> seeing myself writing complex parsers for player input. Should I bother
> myself to pick up a textbook on compiler-ish, or in my situation does the
> effort outweigh the benefits?
The parser is powerful and is not limited to parsing player commands,
though it is probably overkill for this specific problem.
Regards,
Mikael
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