[DGD] Reasonable Tick Counts?
Kurt Nordstrom
kurt at blar.net
Sat Jul 7 21:37:39 CEST 2007
Okay, well, I found a way to implement it with explode() and implode()
that seems to work. Don't know why I didn't do it that way in the first
place. Are you sure a parse_string() solution would be the most
efficient? Seems to have a good chunk of overhead there.
And yeah, it was character-by-character before. Some things I seem to
be determined to learn the hard way.
-Kurt
Noah Gibbs wrote:
> Oh -- I should probably also say that there are much better and much worse
> ways to code this kind of thing in DGD. For instance, are you using
> parse_string() to parse the escape sequences? It's almost certainly the best
> way to do it, and a character-by-character parser could conceivably be
> inefficient enough to require 10k ticks on fairly modest inputs.
>
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