[DGD] Letting the players code stuff

Christopher Allen christophera at gmail.com
Thu Jun 28 16:55:44 CEST 2007


Skotos has a language called Merry that is a sandboxed LPC (i.e. an
interpreted language for an interpreted language ;-) -- but even with
all of the safety of that they can still bring the machine to a halt.
It is very hard to create a sandbox that is useful and yet is truly
safe.

Merry has, however, allowed for a lot more development to happen. All
of the recent games at Skotos have been built by a subset of our
paying players that we've given Merry coding privileges to. Iron Claw
and Lazurus in particular were written completely by the players, and
as soon as they are out of 'beta' the builders will be getting
royalities.

-- Christopher Allen



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