[DGD] callout behavior
Felix A. Croes
felix at dworkin.nl
Mon Jun 16 10:31:20 CEST 2008
"chris ." <psych_mayo at hotmail.com> wrote:
> When i use small callouts, like <60 seconds, it messages the player and disconnects
> as expected.
>
> When i try to set the callout to 4 minutes, it will not send the notify message until another
> set of input is sent from the client. Than the notify message appears, followed by
> a response for the input sent, and than the set_mode(0) cuts the line. The 'response for
> the input sent' is where im confused. Or rather, why do large callouts wait for input from me
> before they are accounted for. I can work around this, but i feel as though im missing out on
> the bigger picture regarding callout behavior. Thanks.
This looks like a big fixed in 1.2.122. Which version of DGD are you
using?
Regards,
Dworkin
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