[DGD] callout behavior
Felix A. Croes
felix at dworkin.nl
Tue Jun 17 13:47:01 CEST 2008
"chris ." <psych_mayo at hotmail.com> wrote:
> Callouts are behaving unexpectedly, and in a way i have not seen documented.
>
> My login timeout callout calls a logout function; the logout function messages the
> player about his disconnection, and than does set_mode(0).
>
> When i use small callouts, like <60 seconds, it messages the player and disconnects
> as expected.
>
> When i try to set the callout to 4 minutes, it will not send the notify message until another
> set of input is sent from the client. Than the notify message appears, followed by
> a response for the input sent, and than the set_mode(0) cuts the line.
Are there other callouts that you haven't mentioned? I wonder about
the odd sequence of events here; is that set_mode(0) done through a
further callout?
Regards,
Dworkin
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