[DGD] callout behavior

chris . psych_mayo at hotmail.com
Wed Jun 18 00:11:37 CEST 2008


yes there is one more call out involved.  The second callout does the set_mode(0), so that 
it wont cut connection before displaying bye message.  it is a one second call out.> Date: Tue, 17 Jun 2008 13:47:01 +0200> From: felix at dworkin.nl> To: dgd at dworkin.nl> Subject: Re: [DGD] callout behavior> > "chris ." <psych_mayo at hotmail.com> wrote:> > > Callouts are behaving unexpectedly, and in a way i have not seen documented.> > > > My login timeout callout calls a logout function; the logout function messages the> > player about his disconnection, and than does set_mode(0).> > > > When i use small callouts, like <60 seconds, it messages the player and disconnects> > as expected.> > > > When i try to set the callout to 4 minutes, it will not send the notify message until another> > set of input is sent from the client. Than the notify message appears, followed by> > a response for the input sent, and than the set_mode(0) cuts the line.> > Are there other callouts that you haven't mentioned? I wonder about> the odd sequence of events here; is that set_mode(0) done through a> further callout?> > Regards,> Dworkin> ___________________________________________> https://mail.dworkin.nl/mailman/listinfo/dgd
_________________________________________________________________
The i’m Talkathon starts 6/24/08.  For now, give amongst yourselves.
http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst


More information about the DGD mailing list