[DGD] Pet peeves for users in a MUD
Shentino
shentino at gmail.com
Tue Apr 14 13:50:32 CEST 2009
You know, come to think of it, I should probably check the very linchpin of
my plan.
Are statistics a reliable way to distinguish quit-cheaters from flakers?
Does proneness to disconnect only in dangerous cases as opposed to proneness
to quit at random times in general indicate a quit cheater?
I would think so, but can anyone think of a counterexample?
Right away I can think of the increased activity levels of combat generating
more text than the client can handle, but that seems unlikely. There might
be something else I'm overlooking.
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