[DGD] time travel

Shentino shentino at gmail.com
Sun Feb 22 05:10:54 CET 2009


I just thought of something.

How do you resolve paradoxes, like going back and killing your own
grandfather?

On Sat, Feb 21, 2009 at 6:50 PM, Shentino <shentino at gmail.com> wrote:

> Personally, when dealing with a RNG I'd just settle for dropping a symlink
> to /dev/urandom :P
>
> But I agree that history is very bad at making itself amenable to PCG,
> owing to the unidirectionality of it.  The arrow of time, if you will.
>
> Otherwise, it would be like looking at a TV screen without a channel tuned
> in...nothing but white noise.
>
> Also, considering that the future is derived from the past, and not vice
> versa, the past would probably need to be generated first.  This factor also
> makes it hard to preserve the present when someone messes with the past.  In
> fact, *active* time travellers often count on this.  Passive tourists ala
> Chrono Trigger, not so much.
>



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