[DGD] time travel
Shentino
shentino at gmail.com
Tue Feb 24 23:50:58 CET 2009
Time travel just gets messy if you don't isolate yourself from the rest of
space while you reverse time.
Just like a butterfly flapping its wings in seattle making it rain instead
of shine in hong kong.
Causality, at a minimum, would be complicated.
Also, without some form of isolation, you'd get replays if anyone saw the
past you were going back to redo.
On Tue, Feb 24, 2009 at 1:29 PM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
>
> Unfortunately, none of that is very multi-player compatible. Prince of
> Persia would be a much less fun game if it were multiplayer and *anybody*
> could rewind the combat a few seconds.
>
> Similarly in single-player or instanced quests, what you describe would be
> neat, but in a heavily multiplayer environment, you'd have to make sure that
> time travel affected only your character/group. And if multiple different
> players could initiate leaps with little warning, it would get very annoying
> very quickly.
>
> --- On Tue, 2/24/09, Troy Fisher <tfcoug at hotmail.com> wrote:
>
> > From: Troy Fisher <tfcoug at hotmail.com>
> > Subject: Re: [DGD] time travel
> > To: "All about Dworkin's Game Driver " <dgd at dworkin.nl>
> > Date: Tuesday, February 24, 2009, 12:57 PM
> > You know this is an interesting subject. The technical
> > details will bog you down forever. But why don't you
> > take a page out of a successful time travelling game?
> > Prince of Persia? Have time travel be able to only rewind
> > you 5 to 10 minutes? It would be a useful combat skill to
> > have and train up.
> >
> > On the other hand you could take a page out of Quantum
> > Leap. Where the quests are time travelling and give you a
> > bonus. For instance you are in a combat with a dragon, and
> > you initiate a 'leap' back into the timeline of
> > either you or the dragon. If you leap back into the
> > drqagon's timeline, you have the chance to pre-wound the
> > dragon. You know something like cutting it's wings or
> > disabling it's breath weapon. Or if you were leaping
> > back into your own timeline you would enable a quest that
> > would power you up against that dragon.
> >
> > I think a concept like that is a lot easier to build and a
> > lot easier to play.
> >
> > -----Original Message-----
> > From: Shentino <shentino at gmail.com>
> > Sent: 2/23/2009 2:01:59 AM
> > To: All about Dworkin's Game Driver
> > <dgd at dworkin.nl>
> > Subject: Re: [DGD] time travel
> >
> >
> > It does sound like fun.
> >
> > And yes, griefers and cheaters will consider time travel as
> > yet another way
> > to cause trouble. (perhaps "guardians of time"
> > would be around available to
> > be dispatched as needed to enforce the "temporal prime
> > directive", perhaps
> > it could protect the timeline in the same way that CONCORD
> > protects ppl in
> > EVE)
> >
> > Which is why I'd like to resolve the "prospective
> > cancellation of your own
> > time travel" paradox, where you kill yourself as a
> > baby, murder your
> > parents, break your time travel machine, and so on.
> >
> > If that happens, what do we do?
> >
> > Do we consider the entire time trip null and void on
> > account of a
> > self-contradictory causality loop exception?
> >
> > Or does the past "reboot" on account of you going
> > back and leave you stuck
> > in history Harry Potter and the Time Turner style?
> >
> > Not to mention that taking things back with you just by
> > itself may majorly
> > break mass-energy conservation by making the past heavier
> > than it used to
> > be...plus, you need to "dispose" of your present
> > self when your past self
> > catches up to when it went back...and are we even sure it
> > still went back?
> >
> > This is messy messy messy.
> >
> > Oddly, the more I think about it, the cooler I think it
> > will be to pull it
> > off, in a sick sort of "the highest mountain is the
> > one most worth climbing"
> > way, simply because it's a challenge. It sickens me,
> > in an oddly addictive
> > way.
> >
> > On Sun, Feb 22, 2009 at 5:25 PM, Dread Quixadhal
> > <quixadhal at chartermi.net>wrote:
> >
> > > There's also the question of abuse of the system,
> > if it's anything
> > > other than a heroic undertaking to accomplish time
> > travel. :)
> > >
> > > Sure, going back in time to change history, so that
> > your party slays a
> > > dragon before it burns down a city, and then returning
> > to find that
> > > the city in question became an iron-fisted regime that
> > enslaved all
> > > the neighboring communities, and that nobody has ever
> > even heard of a
> > > dragon... that could be fun!
> > >
> > > However, if I know players, what they'd end up
> > using it for is
> > > collecting 1000 steel swords, selling 10 at 10 gold
> > each, then when
> > > the price drops to 5g due to oversupply, travelling a
> > few hours back
> > > in time to sell another 10, and repeat until
> > they're out.
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