[DGD] time travel
Noah Gibbs
noah_gibbs at yahoo.com
Tue Feb 24 22:29:47 CET 2009
Unfortunately, none of that is very multi-player compatible. Prince of Persia would be a much less fun game if it were multiplayer and *anybody* could rewind the combat a few seconds.
Similarly in single-player or instanced quests, what you describe would be neat, but in a heavily multiplayer environment, you'd have to make sure that time travel affected only your character/group. And if multiple different players could initiate leaps with little warning, it would get very annoying very quickly.
--- On Tue, 2/24/09, Troy Fisher <tfcoug at hotmail.com> wrote:
> From: Troy Fisher <tfcoug at hotmail.com>
> Subject: Re: [DGD] time travel
> To: "All about Dworkin's Game Driver " <dgd at dworkin.nl>
> Date: Tuesday, February 24, 2009, 12:57 PM
> You know this is an interesting subject. The technical
> details will bog you down forever. But why don't you
> take a page out of a successful time travelling game?
> Prince of Persia? Have time travel be able to only rewind
> you 5 to 10 minutes? It would be a useful combat skill to
> have and train up.
>
> On the other hand you could take a page out of Quantum
> Leap. Where the quests are time travelling and give you a
> bonus. For instance you are in a combat with a dragon, and
> you initiate a 'leap' back into the timeline of
> either you or the dragon. If you leap back into the
> drqagon's timeline, you have the chance to pre-wound the
> dragon. You know something like cutting it's wings or
> disabling it's breath weapon. Or if you were leaping
> back into your own timeline you would enable a quest that
> would power you up against that dragon.
>
> I think a concept like that is a lot easier to build and a
> lot easier to play.
>
> -----Original Message-----
> From: Shentino <shentino at gmail.com>
> Sent: 2/23/2009 2:01:59 AM
> To: All about Dworkin's Game Driver
> <dgd at dworkin.nl>
> Subject: Re: [DGD] time travel
>
>
> It does sound like fun.
>
> And yes, griefers and cheaters will consider time travel as
> yet another way
> to cause trouble. (perhaps "guardians of time"
> would be around available to
> be dispatched as needed to enforce the "temporal prime
> directive", perhaps
> it could protect the timeline in the same way that CONCORD
> protects ppl in
> EVE)
>
> Which is why I'd like to resolve the "prospective
> cancellation of your own
> time travel" paradox, where you kill yourself as a
> baby, murder your
> parents, break your time travel machine, and so on.
>
> If that happens, what do we do?
>
> Do we consider the entire time trip null and void on
> account of a
> self-contradictory causality loop exception?
>
> Or does the past "reboot" on account of you going
> back and leave you stuck
> in history Harry Potter and the Time Turner style?
>
> Not to mention that taking things back with you just by
> itself may majorly
> break mass-energy conservation by making the past heavier
> than it used to
> be...plus, you need to "dispose" of your present
> self when your past self
> catches up to when it went back...and are we even sure it
> still went back?
>
> This is messy messy messy.
>
> Oddly, the more I think about it, the cooler I think it
> will be to pull it
> off, in a sick sort of "the highest mountain is the
> one most worth climbing"
> way, simply because it's a challenge. It sickens me,
> in an oddly addictive
> way.
>
> On Sun, Feb 22, 2009 at 5:25 PM, Dread Quixadhal
> <quixadhal at chartermi.net>wrote:
>
> > There's also the question of abuse of the system,
> if it's anything
> > other than a heroic undertaking to accomplish time
> travel. :)
> >
> > Sure, going back in time to change history, so that
> your party slays a
> > dragon before it burns down a city, and then returning
> to find that
> > the city in question became an iron-fisted regime that
> enslaved all
> > the neighboring communities, and that nobody has ever
> even heard of a
> > dragon... that could be fun!
> >
> > However, if I know players, what they'd end up
> using it for is
> > collecting 1000 steel swords, selling 10 at 10 gold
> each, then when
> > the price drops to 5g due to oversupply, travelling a
> few hours back
> > in time to sell another 10, and repeat until
> they're out.
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> >
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