[DGD] light-weight object creation, and virtual objects

Tyler Littlefield tyler at tysdomain.com
Wed Apr 14 16:40:37 CEST 2010


It deals decently, I just sort of put the two together. Maybe I should slow it down while reading docs, it would help a lot. Anyway, thanks.
		Thanks,
Tyler Littlefield
	http://tds-solutions.net
	Twitter: sorressean

On Apr 14, 2010, at 8:22 AM, bart at wotf.org wrote:

> Hi Tyler,
> 
>> From the new_object manpage:
> 
> Create a new light-weight instance of the specified object with a name
>        of the form "object_name#-1".  
> 
> If the master object is itself a light-weight object, it will be copied.
> 
> 
> I added some newlines, to make it stand out that those are really 2
> independnet statements. Could it be you got bitten again by your screenreader
> not dealing properly with punctuation?
> 
> Regards,
> Bart.
> 
> On Tue, 13 Apr 2010 16:40:12 -0600, Tyler Littlefield wrote
>> Hello all,
>> I was working on a skill system, and was told to use a light-weight 
>> object setup in order to confine the overhead of each object. I 
>> started doing a bit of searching and found lots of 404s, before I 
>> came across the changelog and seen that the function new_object will 
>> create one. It says that if the master is a light-weight object, the 
>> descendant will be, as well. So, this brings up the question: IN the 
>> master object, what would mark  it as a light-weight object?
>> 
>> Last, I was told I could make a sort of "virtual object," by 
>> catching compile_object, could someone explain this? I was trying to 
>> set up a way to create virtual rooms, and thought this might be of assistance.
>> 
>> 		Thanks,
>> Tyler Littlefield
>> 	http://tds-solutions.net
>> 	Twitter: sorressean
>> 
>> ___________________________________________
>> https://mail.dworkin.nl/mailman/listinfo/dgd
> 
> 
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