[DGD] light-weight object creation, and virtual objects
Tyler Littlefield
tyler at tysdomain.com
Wed Apr 14 16:40:37 CEST 2010
It deals decently, I just sort of put the two together. Maybe I should slow it down while reading docs, it would help a lot. Anyway, thanks.
Thanks,
Tyler Littlefield
http://tds-solutions.net
Twitter: sorressean
On Apr 14, 2010, at 8:22 AM, bart at wotf.org wrote:
> Hi Tyler,
>
>> From the new_object manpage:
>
> Create a new light-weight instance of the specified object with a name
> of the form "object_name#-1".
>
> If the master object is itself a light-weight object, it will be copied.
>
>
> I added some newlines, to make it stand out that those are really 2
> independnet statements. Could it be you got bitten again by your screenreader
> not dealing properly with punctuation?
>
> Regards,
> Bart.
>
> On Tue, 13 Apr 2010 16:40:12 -0600, Tyler Littlefield wrote
>> Hello all,
>> I was working on a skill system, and was told to use a light-weight
>> object setup in order to confine the overhead of each object. I
>> started doing a bit of searching and found lots of 404s, before I
>> came across the changelog and seen that the function new_object will
>> create one. It says that if the master is a light-weight object, the
>> descendant will be, as well. So, this brings up the question: IN the
>> master object, what would mark it as a light-weight object?
>>
>> Last, I was told I could make a sort of "virtual object," by
>> catching compile_object, could someone explain this? I was trying to
>> set up a way to create virtual rooms, and thought this might be of assistance.
>>
>> Thanks,
>> Tyler Littlefield
>> http://tds-solutions.net
>> Twitter: sorressean
>>
>> ___________________________________________
>> https://mail.dworkin.nl/mailman/listinfo/dgd
>
>
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