[DGD] light-weight object creation, and virtual objects
bart at wotf.org
bart at wotf.org
Wed Apr 14 16:22:24 CEST 2010
Hi Tyler,
>From the new_object manpage:
Create a new light-weight instance of the specified object with a name
of the form "object_name#-1".
If the master object is itself a light-weight object, it will be copied.
I added some newlines, to make it stand out that those are really 2
independnet statements. Could it be you got bitten again by your screenreader
not dealing properly with punctuation?
Regards,
Bart.
On Tue, 13 Apr 2010 16:40:12 -0600, Tyler Littlefield wrote
> Hello all,
> I was working on a skill system, and was told to use a light-weight
> object setup in order to confine the overhead of each object. I
> started doing a bit of searching and found lots of 404s, before I
> came across the changelog and seen that the function new_object will
> create one. It says that if the master is a light-weight object, the
> descendant will be, as well. So, this brings up the question: IN the
> master object, what would mark it as a light-weight object?
>
> Last, I was told I could make a sort of "virtual object," by
> catching compile_object, could someone explain this? I was trying to
> set up a way to create virtual rooms, and thought this might be of assistance.
>
> Thanks,
> Tyler Littlefield
> http://tds-solutions.net
> Twitter: sorressean
>
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
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