[DGD] call_other() after destruct_object(this_object())
Petter Nyström
jimorie at gmail.com
Sun Aug 8 17:26:11 CEST 2010
Hello,
I have stumbled on a behaviour in DGD that I don't see the reason for.
Could someone explain why this is so? The thing is this:
If an object calls destruct_object(this_object()), any calls following
that, to a function in another object, will not happen, and just
returns nil.
Is this intended? If it's not, is it just me this happens for?
Regards,
Jimorie
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