[DGD] call_other() after destruct_object(this_object())

Shentino shentino at gmail.com
Sun Aug 8 19:09:31 CEST 2010


Just as an aside, Kotaka has a workaround for this.  In my second_auto, I
mask call_other with a sanity checked version.

Among other things, it tests if the current object is destructed, and if so,
it throws an error.



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