[DGD] kotaka
Shentino
shentino at gmail.com
Thu Apr 26 23:22:49 CEST 2012
As long as you remember that I'm not gurba's maintainer all is well.
I maintain the kernel library, phantasmal, kotaka, and I do QA on dgd.
gurbalib is bart/aidil's territory
On Thu, Apr 26, 2012 at 2:13 PM, Kent Mein <mein at cs.umn.edu> wrote:
> In reply to Shentino (shentino at gmail.com):
>
>> > Now I can tell you what I hate about gurba though. ;)
>>
>> By all means, spill the beans.
>>
>
> You asked for it.... Before you read further I just wanted to say:
> I wanted to point out that I'm using it and I'm really thankful for
> the code and sure maybe it needs some love but its a great base,
> it just needs some work.
>
> Most of what I have is in gurbalib/lib/TODO
> (https://github.com/sirdude/gurbalib/blob/master/lib/TODO)
>
> There seem to be lots of dirs for security that as far as I can tell
> aren't really used...
> example: /daemons, /kernel/daemons, /sys/daemons
> There are 3 levels of users (users,wiz, admin) and wiz and users
> can't touch any of those so why 3 different locations?
>
> The security system also is a bit confusing because you have
> /std which is inheritables
> and then:
> /obj (which I moved to /domains/required to try and cut down on this a bit)
> and lots of stuff in /obj just inherited the base and that was it...
> example: /std/corpse.c /domains/required/objects/corpse.c
> (going to fix that now... :))
>
> There were example cmds for a specific race, and that race did not exist.
> (Lots of inconsistencies like this most have been fixed I think)
>
> add_object_command("shake"); // assumes do_shake, working on making it // like the other one
> add_room_command("shake","do_shake");
> (I'm also working on this right now)
>
> To tell_room you have to do this sometimes:
> this_object()->query_environment()->tell_room(who, mesg);
> // seems elegant but in practice a pain in the hind end...
>
> To set the short for rooms you use:
> set_brief("Weller Avenue"); // I think set_short would be better
> // but it hasn't bugged me enough to fix it.
> For an object though you use:
> set_in_room_desc("A rock is lying on the ground.");
> // Its using id's and adjectives but seems like execution is clunky and
> // hard for new users(me at this point) to figure out whats going on...
>
> There are all of these modules in std/body and std/modules, it makes
> it nice to find specific code to work on in some cases, however it
> seems like a lot of inheritance and kind of wasteful and sometimes the code
> isn't where you would guess it is.
>
> There is other stuff but hey I think most people are sick of reading by now...
>
> Kent
> --
> mein at cs.umn.edu
> http://www.cs.umn.edu/~mein
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
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