[DGD] player economies: npc clients
    Noah Gibbs 
    noah_gibbs at yahoo.com
       
    Fri Jul  6 23:52:01 CEST 2012
    
    
  
It's a neat idea, but hard to get right.  Basically you could do this, but expect to set aside a fair bit of time to make it happen.
________________________________
 From: Shentino <shentino at gmail.com>
To: All about Dworkin's Game Driver <dgd at dworkin.nl> 
Sent: Friday, July 6, 2012 2:24 PM
Subject: [DGD] player economies: npc clients
 
I was just thinking if it would be feasible for NPCs to be
participants in the market instead of just springing out of nowhere.
Suppose that we have an orcish warder.
Instead of having him magically be not hungry, what if he got to go
around town and buy his meat rations from the cheapest store he could
find, one of which might well be player run?
I just thought of this and figured that NPC demand may help bootstrap
a player driven economy.  Especially in the early days when you have a
barren wasteland without many players.
And of course, the NPCs would shop around for the best deals.
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