[DGD] player economies: npc clients
Noah Gibbs
noah_gibbs at yahoo.com
Tue Jul 10 10:15:33 CEST 2012
Sure. But normally you can't easily have an "in-character crime" with any complexity unless you're judged by the other players (a la Iron Realms).
The NPCs react predictably but stupidly -- which is what you want if you're trying to be fun rather than effective.
________________________________
From: Shentino <shentino at gmail.com>
To: All about DGD and Hydra <dgd at dworkin.nl>
Sent: Tuesday, July 10, 2012 1:07 AM
Subject: Re: [DGD] player economies: npc clients
Unfortunately that problem exists with any mud, economy or not.
On Tue, Jul 10, 2012 at 12:59 AM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
> Yup. Makes in-character penalties very, very silly to enforce.
>
> "We've got you! We snooped your AIM conversations, miscreant!"
>
>
> ________________________________
> From: Shentino <shentino at gmail.com>
> To: All about DGD and Hydra <dgd at dworkin.nl>
> Sent: Monday, July 9, 2012 11:09 PM
> Subject: Re: [DGD] player economies: npc clients
>
> So basically, you're saying that out of band collusion will give
> cartel members a covert communication channel with a -1 x 10 ^ 9000
> penalty to eavesdropping rolls made by the royal guard?
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