[DGD] player economies: npc clients
Shentino
shentino at gmail.com
Tue Jul 10 10:07:35 CEST 2012
Unfortunately that problem exists with any mud, economy or not.
On Tue, Jul 10, 2012 at 12:59 AM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
> Yup. Makes in-character penalties very, very silly to enforce.
>
> "We've got you! We snooped your AIM conversations, miscreant!"
>
>
> ________________________________
> From: Shentino <shentino at gmail.com>
> To: All about DGD and Hydra <dgd at dworkin.nl>
> Sent: Monday, July 9, 2012 11:09 PM
> Subject: Re: [DGD] player economies: npc clients
>
> So basically, you're saying that out of band collusion will give
> cartel members a covert communication channel with a -1 x 10 ^ 9000
> penalty to eavesdropping rolls made by the royal guard?
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