[DGD] player economies: npc clients

Jared Maddox absinthdraco at gmail.com
Mon Jul 16 03:52:46 CEST 2012


> Date: Sat, 14 Jul 2012 03:51:24 -0700
> From: Shentino <shentino at gmail.com>
> To: All about DGD and Hydra <dgd at dworkin.nl>
> Subject: Re: [DGD] player economies: npc clients
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> On Tue, Jul 10, 2012 at 10:31 AM, Noah Gibbs <noah_gibbs at yahoo.com> wrote:
>> Sure.  And much like in the real world, this will sometimes stop cartels
>> and sometimes not.
>
> Works exactly as intended.
>
> I consider it good roleplay to try to run a cartel, just as much as
> trying to stop one.  So long as players aren't cheating by abusing OOC
> lines.
>
> I think Skotos's rules have this sort of IC vs OOC distinction and you
> can actually get slapped with an infraction for unfairly taking
> advantage of OOC information to advance an IC goal.
>

Depending on the cartel, this could result in other player's enjoyment
being meaningfully reduced. Have you thought out any bounties/quests
or 'environmental' methods (e.g. bandits) to use if that happens (I
figure that in-game counters are the perfect way to deal with in-game
problems)?



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