[DGD] subdividing into subsystems
Raymond Jennings
shentino at gmail.com
Tue Apr 2 14:05:32 CEST 2013
I've been on a modularization kick lately and I just split the main game
logic. My latest move was to extract all object handling functionality
such as bulk, description, and so on to its own subsystem.
Is there such a thing as excessive modularity when it comes ot a mudlib?
I'm starting to feel like I'm going crazy, but otoh having the kernel
library enforce privilege barriers as a perk is quite reassuring.
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