[DGD] Undefined Functions
Blain
blain20 at gmail.com
Tue Apr 23 03:12:32 CEST 2013
In my objectd, when an object is compiled, I issue a 0-second call-out to
inspect its undefined functions and warn the creator if any are found. I
had to use a call-out because the object (if not a clone, of course) does
not exist at the moment compile() is cloned. Is this truly the earliest I
can detect undefined functions in an object (that is, after the execution
round including the compile() call to objectd completes)? I just want to
be sure that my implementation is as optimal as it can be.
Thanks.
--Blain
More information about the DGD
mailing list