[DGD] Undefined Functions

Blain blain20 at gmail.com
Tue Apr 23 03:12:32 CEST 2013


In my objectd, when an object is compiled, I issue a 0-second call-out to
inspect its undefined functions and warn the creator if any are found.  I
had to use a call-out because the object (if not a clone, of course) does
not exist at the moment compile() is cloned.  Is this truly the earliest I
can detect undefined functions in an object (that is, after the execution
round including the compile() call to objectd completes)?  I just want to
be sure that my implementation is as optimal as it can be.

Thanks.

--Blain



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