[DGD] Undefined Functions

Blain blain20 at gmail.com
Tue Apr 23 03:26:04 CEST 2013


Addendum:

I was thinking of compile_lib() when I wrote compile() in my previous note.
 Sorry for any confusion.

--Blain


On Mon, Apr 22, 2013 at 8:12 PM, Blain <blain20 at gmail.com> wrote:

> In my objectd, when an object is compiled, I issue a 0-second call-out to
> inspect its undefined functions and warn the creator if any are found.  I
> had to use a call-out because the object (if not a clone, of course) does
> not exist at the moment compile() is cloned.  Is this truly the earliest I
> can detect undefined functions in an object (that is, after the execution
> round including the compile() call to objectd completes)?  I just want to
> be sure that my implementation is as optimal as it can be.
>
> Thanks.
>
> --Blain
>



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