[DGD] Undefined Functions
Blain
blain20 at gmail.com
Tue Apr 23 08:06:05 CEST 2013
Update: I think I got it. I'll move on to other stuff before my brain
melts.
Thanks for the info, Shentino.
--Blain
On Mon, Apr 22, 2013 at 9:01 PM, Raymond Jennings <shentino at gmail.com>wrote:
> Objects exist as soon as DGD returns from the compile_object() kfun
>
> Unless you're recompiling an object that already exists, then the update
> takes place after the end of the task.
>
>
> On Mon, Apr 22, 2013 at 6:26 PM, Blain <blain20 at gmail.com> wrote:
>
> > Addendum:
> >
> > I was thinking of compile_lib() when I wrote compile() in my previous
> note.
> > Sorry for any confusion.
> >
> > --Blain
> >
> >
> > On Mon, Apr 22, 2013 at 8:12 PM, Blain <blain20 at gmail.com> wrote:
> >
> > > In my objectd, when an object is compiled, I issue a 0-second call-out
> to
> > > inspect its undefined functions and warn the creator if any are found.
> I
> > > had to use a call-out because the object (if not a clone, of course)
> does
> > > not exist at the moment compile() is cloned. Is this truly the
> earliest
> > I
> > > can detect undefined functions in an object (that is, after the
> execution
> > > round including the compile() call to objectd completes)? I just want
> to
> > > be sure that my implementation is as optimal as it can be.
> > >
> > > Thanks.
> > >
> > > --Blain
> > >
> > ____________________________________________
> > https://mail.dworkin.nl/mailman/listinfo/dgd
> >
> ____________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
>
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