[DGD] Undefined Functions
Raymond Jennings
shentino at gmail.com
Tue Apr 23 04:01:41 CEST 2013
Objects exist as soon as DGD returns from the compile_object() kfun
Unless you're recompiling an object that already exists, then the update
takes place after the end of the task.
On Mon, Apr 22, 2013 at 6:26 PM, Blain <blain20 at gmail.com> wrote:
> Addendum:
>
> I was thinking of compile_lib() when I wrote compile() in my previous note.
> Sorry for any confusion.
>
> --Blain
>
>
> On Mon, Apr 22, 2013 at 8:12 PM, Blain <blain20 at gmail.com> wrote:
>
> > In my objectd, when an object is compiled, I issue a 0-second call-out to
> > inspect its undefined functions and warn the creator if any are found. I
> > had to use a call-out because the object (if not a clone, of course) does
> > not exist at the moment compile() is cloned. Is this truly the earliest
> I
> > can detect undefined functions in an object (that is, after the execution
> > round including the compile() call to objectd completes)? I just want to
> > be sure that my implementation is as optimal as it can be.
> >
> > Thanks.
> >
> > --Blain
> >
> ____________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
>
More information about the DGD
mailing list