[DGD] the building blocks of grandiose worlds: geometry

Natasha Koroleva natasha.i.koroleva at gmail.com
Mon Aug 26 20:08:23 CEST 2013


Kind of vague description. I wonder there is a direction attribute for
the relation (I assume this will be used for to handle exits)? Overlap
includes some sort of index so that you know what is above and below
the object?

On Mon, Aug 26, 2013 at 10:51 AM, Raymond Jennings <shentino at gmail.com> wrote:
> Ok, so I just implemented very basic geometry processing, that makes sets
> of objects that are inside, outside, intersecting, overlapping, or not
> related at all.
>
> This is the foundation for delegation and object hiding in my "colossal
> galaxy with detail down to the room" scheme.
>
> The gist is that for any two objects, object B can be inside object A,
> outside it, intersecting it, or overlapping it (same position and shape)
>
> Ultimately, the relation list will seed the candidate list when checking
> for neighbors.
>
> Can anyone see any flaws in this design?
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