[DGD] Persistent Users

Schmidt, Stephen schmidsj at union.edu
Thu Sep 22 16:03:48 CEST 2016


On Thu, Sep 22, 2016 at 8:17 AM, Gary <gary at mups.co.uk> wrote:

> From a design point of view, it's what happens when a player logs off,
> do their bodies just remain there, turn to statues, vanish to a holding
> room and return when they log back in...
>
> There's been discussion on this before about that and I think the final
> decision will ultimately depend on the theme of the mud. So I'm punting
> that one for now.
>

Or the connection can flow the other way. Perhaps one should design the
theme of the mud in order to accommodate the feature of being able to have
player bodies persist even when the user is logged out. I see this as a
case where the technical capability can drive the game design.

Steve



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