[DGD] Where did all the players go?

Blain blain20 at gmail.com
Wed Dec 13 09:36:49 CET 2017


Full persistence can be achieved using save files.

On Dec 13, 2017 02:27, <bart at wotf.org> wrote:

> I believe this strongly depends on game design, and is not something one
> can
> say in general.
>
> The design you describe is one used by many games, and it can quite be a
> valid
> design, but this doesn't make it apply in general, and it is actually
> inappropriate for other kinds of games.
>
> An important thing to remember in this:
>
> - with full persistence it is always possible to make things non persistent
> - without full persistence its not possible to make things persist without
> involving a lot of hacks.
>
> Obviously, lots of hacks is an option, but it is generally not the right
> way.
>
> Bart.
>
> On Tue, 12 Dec 2017 22:29:17 -0600, Blain wrote
> > I'm a firm believer that a fresh boot with no snapshot should yield
> > a fully functional game world.  Every inch of the game should be
> > loadable from an initial state from either a .c or .o file, or
> > generated from a database of set descriptions.  Player modifications
> > to the world could still be saved to disk, if desired.  All data
> > about a player that isn't anchored in the world (such as a castle)
> > should be removed from memory if the player isn't around.
> >
> > An early MMO (either EverQuest or Ultima Online, I forget) saw on
> > day one and week one of opening that players do not behave as the
> > game designer would expect, so letting them make wide sweeping
> > changes to the game world will not pan out as designed.  I would not
> > necessarily let them permanently raze a forest, for example, if you
> > actually wanted it to grow back some day.  That is, unless you were
> > very keen on keeping the players' focus on different areas at
> > different times depending on availability and need of resources.
> >
> > On Dec 12, 2017 22:18, "Blain" <blain20 at gmail.com> wrote:
> >
> > Felix: Sorry for the off-topic plig.  it won't happen again.
> >
> > On Dec 12, 2017 18:40, "Raymond Jennings" <shentino at gmail.com> wrote:
> >
> > > In general I'm also wondering if my version of the kernel library
> > > should be given a modernized facelift.  All I've done for the most
> > > part is readd some features that I think never should have been
> > > removed for the sake of Hydra.
> > >
> > > I have to admit that I've taken the kernel library's principles to
> > > strong heart and even kotaka itself closely models it.
> > >
> > > On Tue, Dec 12, 2017 at 3:20 PM, Raymond Jennings <shentino at gmail.com>
> > > wrote:
> > > > Bitcoin is nothing but a speculative bubble anyway and they are too
> > > > hot of a target for hackers anyway.  Plus as high as they're trading
> > > > now, it's too late to get in at a bargain.
> > > >
> > > > Between all the government interference, exchanges being hacked, and
> > > > so on I'd rather park my money in a *real* bank.
> > > >
> > > > Ironic side-trip considering that this thread touched on *in game*
> > > > economies, which I'd rather talk about anyway.
> > > >
> > > > On Tue, Dec 12, 2017 at 3:10 PM, Felix A. Croes <felix at dworkin.nl>
> > > wrote:
> > > >> Blain <blain20 at gmail.com> wrote:
> > > >>
> > > >>> Side note: Here's my Chain.group referral link for investing in
> Bitcoin
> > > >>> with me. :) Email me for other referrals and into.
> > > >>
> > > >> Someone needs to check his computer for viruses; his account is
> being
> > > >> hijacked to recruit for dubious "investments."  I wouldn't like to
> think
> > > >> that you did this on purpose, because then I'd have to ban you.
> > > >>
> > > >> Regards,
> > > >> Felix Croes
> > > >> ____________________________________________
> > > >> https://mail.dworkin.nl/mailman/listinfo/dgd
> > > ____________________________________________
> > > https://mail.dworkin.nl/mailman/listinfo/dgd
> > ____________________________________________
> > https://mail.dworkin.nl/mailman/listinfo/dgd
>
>
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