[DGD] Where did all the players go?

bart at wotf.org bart at wotf.org
Wed Dec 13 09:32:14 CET 2017


I believe this strongly depends on game design, and is not something one can
say in general.

The design you describe is one used by many games, and it can quite be a valid
design, but this doesn't make it apply in general, and it is actually
inappropriate for other kinds of games.

An important thing to remember in this:

- with full persistence it is always possible to make things non persistent
- without full persistence its not possible to make things persist without
involving a lot of hacks. 

Obviously, lots of hacks is an option, but it is generally not the right way.

Bart.

On Tue, 12 Dec 2017 22:29:17 -0600, Blain wrote
> I'm a firm believer that a fresh boot with no snapshot should yield 
> a fully functional game world.  Every inch of the game should be 
> loadable from an initial state from either a .c or .o file, or 
> generated from a database of set descriptions.  Player modifications 
> to the world could still be saved to disk, if desired.  All data 
> about a player that isn't anchored in the world (such as a castle) 
> should be removed from memory if the player isn't around.
> 
> An early MMO (either EverQuest or Ultima Online, I forget) saw on 
> day one and week one of opening that players do not behave as the 
> game designer would expect, so letting them make wide sweeping 
> changes to the game world will not pan out as designed.  I would not 
> necessarily let them permanently raze a forest, for example, if you 
> actually wanted it to grow back some day.  That is, unless you were 
> very keen on keeping the players' focus on different areas at 
> different times depending on availability and need of resources.
> 
> On Dec 12, 2017 22:18, "Blain" <blain20 at gmail.com> wrote:
> 
> Felix: Sorry for the off-topic plig.  it won't happen again.
> 
> On Dec 12, 2017 18:40, "Raymond Jennings" <shentino at gmail.com> wrote:
> 
> > In general I'm also wondering if my version of the kernel library
> > should be given a modernized facelift.  All I've done for the most
> > part is readd some features that I think never should have been
> > removed for the sake of Hydra.
> >
> > I have to admit that I've taken the kernel library's principles to
> > strong heart and even kotaka itself closely models it.
> >
> > On Tue, Dec 12, 2017 at 3:20 PM, Raymond Jennings <shentino at gmail.com>
> > wrote:
> > > Bitcoin is nothing but a speculative bubble anyway and they are too
> > > hot of a target for hackers anyway.  Plus as high as they're trading
> > > now, it's too late to get in at a bargain.
> > >
> > > Between all the government interference, exchanges being hacked, and
> > > so on I'd rather park my money in a *real* bank.
> > >
> > > Ironic side-trip considering that this thread touched on *in game*
> > > economies, which I'd rather talk about anyway.
> > >
> > > On Tue, Dec 12, 2017 at 3:10 PM, Felix A. Croes <felix at dworkin.nl>
> > wrote:
> > >> Blain <blain20 at gmail.com> wrote:
> > >>
> > >>> Side note: Here's my Chain.group referral link for investing in Bitcoin
> > >>> with me. :) Email me for other referrals and into.
> > >>
> > >> Someone needs to check his computer for viruses; his account is being
> > >> hijacked to recruit for dubious "investments."  I wouldn't like to think
> > >> that you did this on purpose, because then I'd have to ban you.
> > >>
> > >> Regards,
> > >> Felix Croes
> > >> ____________________________________________
> > >> https://mail.dworkin.nl/mailman/listinfo/dgd
> > ____________________________________________
> > https://mail.dworkin.nl/mailman/listinfo/dgd
> ____________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd


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