[DGD] Where did all the players go?
Raymond Jennings
shentino at gmail.com
Wed Dec 13 11:57:13 CET 2017
This is exactly my point and why I dug up one of dworkin's own posts
that noah managed to snag for the phantasmal site.
On Wed, Dec 13, 2017 at 2:55 AM, <bart at wotf.org> wrote:
> On Wed, 13 Dec 2017 02:36:49 -0600, Blain wrote
>> Full persistence can be achieved using save files.
>
> No it cannot. You can get close, but it becomes a huge collection of hacks :-)
>
> Bart
>>
>> On Dec 13, 2017 02:27, <bart at wotf.org> wrote:
>>
>> > I believe this strongly depends on game design, and is not something one
>> > can
>> > say in general.
>> >
>> > The design you describe is one used by many games, and it can quite be a
>> > valid
>> > design, but this doesn't make it apply in general, and it is actually
>> > inappropriate for other kinds of games.
>> >
>> > An important thing to remember in this:
>> >
>> > - with full persistence it is always possible to make things non persistent
>> > - without full persistence its not possible to make things persist without
>> > involving a lot of hacks.
>> >
>> > Obviously, lots of hacks is an option, but it is generally not the right
>> > way.
>> >
>> > Bart.
>> >
>> > On Tue, 12 Dec 2017 22:29:17 -0600, Blain wrote
>> > > I'm a firm believer that a fresh boot with no snapshot should yield
>> > > a fully functional game world. Every inch of the game should be
>> > > loadable from an initial state from either a .c or .o file, or
>> > > generated from a database of set descriptions. Player modifications
>> > > to the world could still be saved to disk, if desired. All data
>> > > about a player that isn't anchored in the world (such as a castle)
>> > > should be removed from memory if the player isn't around.
>> > >
>> > > An early MMO (either EverQuest or Ultima Online, I forget) saw on
>> > > day one and week one of opening that players do not behave as the
>> > > game designer would expect, so letting them make wide sweeping
>> > > changes to the game world will not pan out as designed. I would not
>> > > necessarily let them permanently raze a forest, for example, if you
>> > > actually wanted it to grow back some day. That is, unless you were
>> > > very keen on keeping the players' focus on different areas at
>> > > different times depending on availability and need of resources.
>> > >
>> > > On Dec 12, 2017 22:18, "Blain" <blain20 at gmail.com> wrote:
>> > >
>> > > Felix: Sorry for the off-topic plig. it won't happen again.
>> > >
>> > > On Dec 12, 2017 18:40, "Raymond Jennings" <shentino at gmail.com> wrote:
>> > >
>> > > > In general I'm also wondering if my version of the kernel library
>> > > > should be given a modernized facelift. All I've done for the most
>> > > > part is readd some features that I think never should have been
>> > > > removed for the sake of Hydra.
>> > > >
>> > > > I have to admit that I've taken the kernel library's principles to
>> > > > strong heart and even kotaka itself closely models it.
>> > > >
>> > > > On Tue, Dec 12, 2017 at 3:20 PM, Raymond Jennings <shentino at gmail.com>
>> > > > wrote:
>> > > > > Bitcoin is nothing but a speculative bubble anyway and they are too
>> > > > > hot of a target for hackers anyway. Plus as high as they're trading
>> > > > > now, it's too late to get in at a bargain.
>> > > > >
>> > > > > Between all the government interference, exchanges being hacked, and
>> > > > > so on I'd rather park my money in a *real* bank.
>> > > > >
>> > > > > Ironic side-trip considering that this thread touched on *in game*
>> > > > > economies, which I'd rather talk about anyway.
>> > > > >
>> > > > > On Tue, Dec 12, 2017 at 3:10 PM, Felix A. Croes <felix at dworkin.nl>
>> > > > wrote:
>> > > > >> Blain <blain20 at gmail.com> wrote:
>> > > > >>
>> > > > >>> Side note: Here's my Chain.group referral link for investing in
>> > Bitcoin
>> > > > >>> with me. :) Email me for other referrals and into.
>> > > > >>
>> > > > >> Someone needs to check his computer for viruses; his account is
>> > being
>> > > > >> hijacked to recruit for dubious "investments." I wouldn't like to
>> > think
>> > > > >> that you did this on purpose, because then I'd have to ban you.
>> > > > >>
>> > > > >> Regards,
>> > > > >> Felix Croes
>> > > > >> ____________________________________________
>> > > > >> https://mail.dworkin.nl/mailman/listinfo/dgd
>> > > > ____________________________________________
>> > > > https://mail.dworkin.nl/mailman/listinfo/dgd
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>> >
>> >
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