[DGD] FLS

Blain blain20 at gmail.com
Wed Oct 4 20:56:07 CEST 2017


I'm talking about one for each frame so that it goes away automatically
when that frame goes away.  An example use is a variable for the current
user/player/body in a given frame that is automatically rolled back when
the frame ends and focus goes back to a previous frame, who's current
user/player/body variable will then be on top.

On Oct 4, 2017 13:49, "Raymond Jennings" <shentino at gmail.com> wrote:

> Of note, TLSD in kotaka (/home/System/sys/tlsd.c) actually extends the TLS
> concept.  It uses a provided slot from the kernel library and stores a
> mapping in that slot.
>
> That mapping is layered first by subsystem/user and then by string
> namespace, not only allowing each user/subsystem to have named variables in
> it, but also so that TLSD tiself can enforce access controls to keep
> different modules from tampering or if necessary even peeking at each
> other's data.
>
> TLSD also allows one module to grant read/readwrite access to other
> modules.
>
> is this the sort of thing you were talking about?
>
> On Wed, Oct 4, 2017 at 11:46 AM, Raymond Jennings <shentino at gmail.com>
> wrote:
>
> > Oh, you mean using the stack/call trace as a stash-bin for variables?
> >
> > If so, the kernel library already implements that.
> >
> > The magic is that array and mapping and lwo arguments are passed by
> > reference, so if you can get access to it by using call_trace(), then the
> > byref semantics let you tinker with the actual array.
> >
> > It's pretty neat way to keep temporary stuff around and is VERY
> > compartmentalized and can keep your codebase tidy
> >
> >
> > On Wed, Oct 4, 2017 at 11:34 AM, Blain <blain20 at gmail.com> wrote:
> >
> >> ({ objname, progname, function,
> >>    line, extern, FLS, arg1,
> >>    ..., argn })
> >>
> >>
> >>
> >> On Oct 4, 2017 13:31, "Raymond Jennings" <shentino at gmail.com> wrote:
> >>
> >> > That sounds interesting but...I'm completely confused.
> >> >
> >> > Could you explain exactly what "frame-local storage mapping" is?
> >> >
> >> > On Wed, Oct 4, 2017 at 10:34 AM, Blain <blain20 at gmail.com> wrote:
> >> >
> >> > > Was there any interest in implementing a Frame-local storage mapping
> >> in
> >> > > DGD?  I'm still trying to decide if it's doable at the lib level. So
> >> day
> >> > > I've got nothing promising.
> >> > > ____________________________________________
> >> > > https://mail.dworkin.nl/mailman/listinfo/dgd
> >> > ____________________________________________
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> >> ____________________________________________
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> >
> >
> >
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