[DGD] Kotaka version 0.48
Raymond Jennings
shentino at gmail.com
Mon Oct 16 02:05:46 CEST 2017
git://github.com/shentino/kotaka, tag v0.48
Linked list:
* Add a support library to handle linked lists
* Migrate several pieces of code to use it
- ChannelD
- Game::HelpD
- LogD
- the global rebuilder
System changes:
* More statistics are being tracked for callouts
- The most callouts used by a module
- How often callouts are being used, tracked as a decayed resource
similiar to tick usage
* Suspended callouts now run with the resource limits specified for
the module/user that owns
the object whose callouts were suspended
Features:
* Telnet handler now handles the NAWS option to account for changes in
terminal size
- The ANSI animation demo code now checks this to size its frames
* An administrator can now save and restore the list of accounts and bans
* Mudclient is now part of the filter, and currently has basic support
for zmud's sound
Refactoring:
* many things were segmented into separate libraries to keep things tidy
Minor bugfixes:
* Erase for ansi painter no longer requires color
* If the I3 daemon's configuration file is corrupt, just reset it
Minor features:
* Telnet now supports debugging (added to help gnome-mud's developers
use my mud as a guinea pig)
* There is now a small thingy in Game that can demonstrate how to show
a character's stats
Minor changes:
* StatusD is now more verbose, and a little more resilient
* When a module is forcibly nuked, destruct the blueprints first
* Better documentation of the monitor script
* Update to handle error string api change in dgd
* Logs are made more verbose temporarily during boot
(and a minor update to 0.48.1, I forgot to clear old versions from the
safe upgrade list :P. at least I learned how not to rebase)
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