[DGD] status() O_CALLOUTS overflow
bart at wotf.org
bart at wotf.org
Tue Sep 11 12:16:53 CEST 2018
in data.cpp, in d_list_callouts:
if (count > conf_array_size()) {
return (Array *) NULL;
}
So, the code says yes, and that doesn't look like an accident :-)
Bart.
On Tue, 11 Sep 2018 00:38:30 -0700, Raymond Jennings wrote
> Just curious, is DGD supposed to return nil for O_CALLOUTS if the
> number of callouts in an object exceeds the maximum array size?
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