[DGD] DGD and Visual Studio Code

Felix A. Croes felix at dworkin.nl
Sun Jan 20 11:28:06 CET 2019


Joakim Romland <romland at gmail.com> wrote:

> Some time back I dipped my toes into the wonderful world of DGD again. I am
> using it as the server for a multi-player mobile device game. I'm confident
> that that I am not alone in feeling this; if you work with DGD outside of
> the MUD scope it becomes a bit painful to not have your entire workflow in
> an editor (no fault of DGD, mind).
>
> So, I had merely dabbled a bit in Visual Studio Code prior to this, but
> had read good stuff and it seems to be all the rage for a lot of people
> these days. Thus, this editor extension was conceived.
>
> Source here: https://github.com/romland/dgdcode
> Release here: https://github.com/romland/dgdcode/releases

Neat.  Which version of DGD are you using?  I saw mentions of 97 kfuns
and precompiling...

Once I finish the JIT compiler, running LPC code with a debugger may
also become feasible.  Not for live games, obviously.

Regards,
Felix Croes



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