[MUD-Dev] "short" Introductory Message (fwd)
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Tue Aug 12 14:10:51 CEST 1997
In <Pine.GSO.3.96.970803191909.11347G-100000 at dryslwyn>, on 08/03/97
at 11:39 AM, Martin Keegan <martin at cam.sri.com> said:
>On Wed, 2 Jul 1997 clawrenc at cup.hp.com wrote:
>> In <Pine.GSO.3.96.970628042112.7843O-100000 at tay>, on 06/27/97
>> at 08:36 PM, Martin Keegan <martin at cam.sri.com> said:
>>
>> >On Wed, 25 Jun 1997 clawrenc at cup.hp.com wrote:
>> Precisely. Just what is there for a player to do once he's made Wiz
>> on a standard MUD other than thumb twiddle or torture the local
>> inhabitants?
>Nothing. For that player, the game is over. That is NOT to say that
>it's badly designed, nor that this isn't a huge problem. I spot an
>assumed orthodoxy here.
Yes, much the like assumed orthodoxy that MUD users want to play
heros. Nightmare provides a perfect case in point to demonstrate the
fallacy of that one.
>Which "Legend" is everyone referring to?
mud.aus.sig.net 9999
>Ok. But it's really depressing for us scratchers to have to hear
>unmodified Diku being passed off as original. It's demoralising.
Thou art a dino.
>> To an extent Bartle was right: don't worry about losing off players,
>> there are always more. The playing population refreshes itself,
>> fractionally, every year. (I'd be *really* interested in a study on
>> what that fraction was.) As the years pass that fraction accumulates
>Hmmm ... I smell the festering seeds of my next controversial
>research paper here ... :)
Fertilise, fertilise, fertilise.
>> >In recent discussions with EdFromO...
>
>He's now referring to "its/it's" as "Advanced You're".
I'll confess to knowing and largely ignoring the difference as my own
minor kick towards correcting Englush structure.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list