[MUD-Dev] Graphic MUDS/Ultima Online
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Thu Aug 14 16:48:52 CEST 1997
In <Pine.LNX.3.96.970814221424.457C-100000 at mpc.dyn.ml.org>, on
08/14/97
at 02:21 PM, Matt Chatterley <root at mpc.dyn.ml.org> said:
>On Thu, 14 Aug 1997 clawrenc at cup.hp.com wrote:
>> at 06:40 PM, Matt Chatterley <root at mpc.dyn.ml.org> said:
>> >On Tue, 12 Aug 1997, Richard Woolcock wrote:
>>
>> >(Sidenote: WOah, the list really picked up again)
>>
>> I think yesterday was our highest traffic day ever. 40+ I think (have
>> to check the digest).
>It made for a heck of a mailbox this morning. I had to abandon the
>idea of replying to much of it, since its a weekday (I'm going to try
>and file away excess stuff until weekends in future).
I have my mailer automatically move all MUD-Dev traffic to its own
folder upon receipt. I then copy messages I want to reply to, but
don't have enough time to do proper justice to then to a sub-folder.
That way I can at least attempt (yeah right) to stay current with the
list, and also keep track of those posts I really want to spend some
thought on.
Of course my Get-Back-To-This folder is about 20 deep right now.
>> >> I think you'll soon find players burrying bodies after them ;)
>>
>> >Or burning them.
>>
>> I've not noticed that bodies are very flammable. Certainly
>> crematoriums have enough trouble with the task.
>Not to stop an adventurer trying. A good dousing in something
>flammable, or some magic would help too. Burying a body to prevent
>its resurrection is a somewhat temporary measure - unless ritualistic
>burials have some sort of power to stave off the hold of unlife.
Dismemberment and scattering might be both the cheap answer.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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