[MUD-Dev] Character evolution

Jeff Kesselman jeffk at tenetwork.com
Sun Aug 31 12:57:12 CEST 1997


At 09:55 AM 8/31/97 PST8PDT, JCL wrote:
>recover more than those entirely removed from the area.  Own view: The
>trick seems to be to be close enough that it was part of the environ,
>but far enough away that the person could gradually come to be able to
>causitively address and control his participation.

Own view i nreturn: This would be equivalent to the self-defense class my
friend the ex-cop taught to survivors where basically the women got to beat
up on him and work through some of the feelings of helplessness.

This is a far cry form what was suggested and I was responding to, which
would be more akin to putting the shell shock victim back i na trench under
heavy fire.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

-----BEGIN GEEK CODE BLOCK-----
     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html



More information about the mud-dev-archive mailing list