[MUD-Dev] MUD Design Fundamentals (Was: Looking for books.
Jon A. Lambert
jlsysinc at ix.netcom.com
Sun Aug 31 15:53:28 CEST 1997
On 28 Aug 97 at 15:19, Ola Fosheim Grostad wrote:
> (3)Metaphores is an important aid in design, but forcing oneself to
> using more than one is rather difficult. I was recently stuck in a
> barbie-dollhouse metaphore for some very good reasons, but discovered
> that ball-floating-on-ocean was better for what I am trying to do.
>
Aye. Full agreement here. Call them design patterns, metaphores,
scenarios, etc. They DO appear on this list with alarming frequency.
This man needs archives or better yet, thread summaries. *sigh*
Jon A. Lambert
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