[MUD-Dev] MUD Design Fundamentals (Was: Looking for
Jon A. Lambert
jlsysinc at ix.netcom.com
Sun Aug 31 15:56:35 CEST 1997
On 30 Aug 97 at 21:48, Ola Fosheim Grostad wrote:
>
> Well, I agree, that the ideal situation would be to have persitance as a
> part of the language design specs. I still don't see how you can ignore
> realtime information, UNLESS the language is dedicated to the task at hand.
This would describe ColdC and some others' systems on the list to the
best of my knowledge.
> My main point was that persistance isn't neccessarily going to save your
> butt, although it "sounds like magic". I would at least go for secondary
> backup functions that store information in an easily parsable format for
> saving and loading the most essential information. If not, you are
> probably stuck with your initial design, or have to accept more clean
> wipes than you like.
>
I'd be interested in how you apply the concept of "dynamic evolution"
in mud worlds without some notion or application of persistence. I
see them as being quite linked.
Jon A. Lambert
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