[MUD-Dev] Hard Sci-fi muds was Character evolution
Jeff Kesselman
jeffk at tenetwork.com
Sun Aug 31 20:53:42 CEST 1997
At 08:44 PM 8/31/97 PST8PDT, Brain Peirce wrote:
>Now all that is left is the design of the generator. I'll have to
>think about it for a while, I'm still a bit shocked by your solution.
lol, thats what they pay me the big bucks for ;)
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
More information about the mud-dev-archive
mailing list