[MUD-Dev] Fear of magic (was:Usability and interface)

coder at ibm.net coder at ibm.net
Tue Dec 9 10:42:03 CET 1997


On 09/11/97 at 06:22 PM, "Jon A. Lambert" <jlsysinc at ix.netcom.com> said:
>On  9 Nov 97 at 11:00, Marian Griffith wrote:

>> Why grant players powers above those the guards enjoy. If players can
>> have little fortresses  that others find it impossible to enter  then
>> why not a town as well?

>Good point.  The only answer I can think of, is that players have
>feelings.  Mud monsters, well, they're made out of rubber. ;)

One could champion the idea of reducing players to the level of
monsters/NPC's as part of the game definition...

--
J C Lawrence                               Internet: claw at null.net
----------(*)                              Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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