[MUD-Dev] Fear of magic (was:Usability and interface)
coder at ibm.net
coder at ibm.net
Tue Dec 9 10:42:03 CET 1997
On 09/11/97 at 06:22 PM, "Jon A. Lambert" <jlsysinc at ix.netcom.com> said:
>On 9 Nov 97 at 11:00, Marian Griffith wrote:
>> Why grant players powers above those the guards enjoy. If players can
>> have little fortresses that others find it impossible to enter then
>> why not a town as well?
>Good point. The only answer I can think of, is that players have
>feelings. Mud monsters, well, they're made out of rubber. ;)
One could champion the idea of reducing players to the level of
monsters/NPC's as part of the game definition...
--
J C Lawrence Internet: claw at null.net
----------(*) Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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