[MUD-Dev] Players as Monsters/NPCs
Stephen Zepp
zoran at enid.com
Wed Dec 10 18:38:53 CET 1997
>
>Oooh sounds a bit like my new system (Stephen Zepp has had a brief look ;).
>Players start with a number of 'dots' in particular catagories (which they
>can prioritise), and spend them as they see fit. This means that if you
>want to, you can bang your Brawl and Melee right up to max right from the
>start and have Physical as your primary attributes - but you'll be somewhat
>limited in other areas if you're not careful.
>
All friendship aside, KaVir's char creation system has _got_ to be the best
I've ever seen, in addition to being extremely true to the WoD Masquerade
system. Very nice :)
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