[MUD-Dev] Gods, worshipers and the balance

Vadim Tkachenko vadimt at 4cs.com
Fri Dec 12 16:00:24 CET 1997


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Hello,

Today's flamebite follows:

- Universe should preserve the balance (hopefully).
- Every time cleric prays to his/her God, they gain some energy which
then can spend somehow.
- From the balance standpoint, their God's energy level should decrease
- which is meaningless from the religious point of view - all the
history shows that the greater the number of some God's worshipers, the
stronger that God
- which means that energy levels of both God and worshiper increase as
they interact
- which throws the balance completely out of balance.

Okay, now my solution for that (I *DO* realize, not the only one :-):

- I should (well, at least I want) to preserve the balance.
- Energy levels of both God and worshiper _should_ increase, in game.
- to preserve the balance, I introduce anti-god - some entity which
exists on the material plane and is the exact opposite to the given God.

Now, the question is - 'what do you mean, opposite?' Well, that's a
tough question, so far I was able to formulate that as 'opposite
alignment' (which explains, BTW, why I pay so much attention to it) -
actually, this message is a request for new ideas.

Then,

- no obvious link between the god and anti-god exists.

For example, given that the God is good, the anti-god is evil, it's a
monster, and lives somewhere - this creates a funny possibility that the
good worshipers of that good God will announce a quest to eliminate that
evil abomination, and ... 

... you continue.

--
Still alive and smile stays on,
Vadim Tkachenko <VadimT at 4CS.Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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