[MUD-Dev] Introductions and
Adam Wiggins
nightfall at user2.inficad.com
Sat Dec 13 16:32:10 CET 1997
[Stephen Zepp:]
> I am wondering about the inconviencience of walking into a store and
> seeing 20 different sword descriptions, 100 pieces of armor, and 35
> types of helmets...NONE with names until I "name" them...don't get me
> wrong, I like the idea, but ( I may have missed it ), couldn't _most_
> text style interaction have some sort of "auto-naming" convention to
> keep you from having to name 150 objects in a room that you may never
> see again?
You're confusing 'name' with description. The situation you describe
should look like so:
] n
You enter Arms 'R' Us.
This is a large, bare room. On one wall are mounted quite a few different
swords. On another wall there is a myriad of armor. On a third wall are
several dozen helmets.
Bubba the shopkeeper is standing here.
] look swords
There seem to be around 20 different swords. Most of them are typical
longswords, but you notice two particularly rusty swords, three short-swords,
two claymores, and a rapier.
] get short
You get a shortsword from the wall.
Bubba says, 'That's an excellent weapon for any use. Sold to me by an older
hobbit fellow younger today, he said it served him quite well.'
] examine short
You take a close look at the shortsword.
It weighs around six stones. The blade is about three handsbreath long.
The hilt is wrapped in leather. Delicate paterns are etched into the
well-worn blade. It could use some sharpening.
]
Bubba says, 'Only fifty coppers for that fine item.'
] name sword Sting
You will now call the shortsword 'Sting'.
] l in purse
You have three copper pieces.
] doh
] return short
You return the shortsword to its spot on the wall.
Bubba says, 'You'll regret giving up such a bargain, my friend..'
] l
This is a large, bare room. On one wall are mounted quite a few different
swords, one of which you recognize as the shortsword Sting. On another
wall there is a myriad of armor. On a third wall are several dozen helmets.
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