[MUD-Dev] Introductions and
Stephen Zepp
zoran at enid.com
Sat Dec 13 19:38:59 CET 1997
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Adam Wiggins wrote:
>
> [Stephen Zepp:]
> > I am wondering about the inconviencience of walking into a store and
> > seeing 20 different sword descriptions, 100 pieces of armor, and 35
> > types of helmets...NONE with names until I "name" them...don't get me
> > wrong, I like the idea, but ( I may have missed it ), couldn't _most_
> > text style interaction have some sort of "auto-naming" convention to
> > keep you from having to name 150 objects in a room that you may never
> > see again?
>
> You're confusing 'name' with description. The situation you describe
> should look like so:
>
> ] n
> You enter Arms 'R' Us.
> This is a large, bare room. On one wall are mounted quite a few different
> swords. On another wall there is a myriad of armor. On a third wall are
> several dozen helmets.
> Bubba the shopkeeper is standing here.
> ] look swords
> There seem to be around 20 different swords. Most of them are typical
> longswords, but you notice two particularly rusty swords, three short-swords,
> two claymores, and a rapier.
> ] get short
> You get a shortsword from the wall.
> Bubba says, 'That's an excellent weapon for any use. Sold to me by an older
> hobbit fellow younger today, he said it served him quite well.'
> ] examine short
> You take a close look at the shortsword.
> It weighs around six stones. The blade is about three handsbreath long.
> The hilt is wrapped in leather. Delicate paterns are etched into the
> well-worn blade. It could use some sharpening.
> ]
> Bubba says, 'Only fifty coppers for that fine item.'
> ] name sword Sting
> You will now call the shortsword 'Sting'.
> ] l in purse
> You have three copper pieces.
> ] doh
> ] return short
> You return the shortsword to its spot on the wall.
> Bubba says, 'You'll regret giving up such a bargain, my friend..'
> ] l
> This is a large, bare room. On one wall are mounted quite a few different
> swords, one of which you recognize as the shortsword Sting. On another
> wall there is a myriad of armor. On a third wall are several dozen helmets.
Ahh, so name and keyword are not necessarily the same, tho they act similar when it comes to manipulating...sounds about
right :) Thanks..
Zoran
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