[MUD-Dev] Guilds & Politics
Koster
Koster
Thu Dec 18 09:54:54 CET 1997
On Wednesday, December 17, 1997 3:36 PM, Maddy[SMTP:maddy at fysh.org]
wrote:
> On Thu, 11 Dec 1997, Koster, Raph wrote:
>
> > On Wednesday, December 10, 1997 10:43 AM, Stephen
> > Zepp[SMTP:zoran at enid.com] wrote:
> > > >A description of the system in place in UO:
> > >
> > >
> > > Umm, ever consider black marks/suspicions, and "righteous
combat"?
> >
> > Sure, we've considered them. Basically, every extension to this
system
> > has to be unabusable in any way, or it doesn't go in. Define an
"act
> > of war" in such a way that requires no admin intervention
whatsoever,
> > and that is capable of limiting the freedom from notoriety effects
to
> > only members of the opposing army, wherein said army can ONLY be
> > joined by those who have valid cause to join it... you get the
idea.
> > It's quickly much tougher than it seems.
>
> Well if you take a large band of "fighters" as being an "army" and
assume
> that an "act of war" is combat between two such "armies" then I
don't see
> any way that it could be abused (at least not at this moment in
time).
> Then if a band of raiders attacks a village, it'll be an army
against a
> group of villagers and hence the army would gain noteriety?
Define "fighter" in a classless system. Then define "band" in a system
that does not have experience points and thus has no grouping. Then
define "combat" in a system complex enough where you can cause
significant harm via pretty indirect actions... Yes, it's
theoretically possible to arrive at definitions for all the above, but
as I said before, it does get tough.
> > > If I
> > > attack to defend my home/possessions, I'm probably gonna receive
> > _more_
> > > positive noteriety,
> >
> > Unless you make your living by luring people into your house and
> > butchering them...
>
> Well that would imply you have attacked first, rather than the
"invader"
> of your home having attacked you or stolen from you.
Lure someone in, then shut the door on them and lock it, and refuse to
let them out. They attack you out of frustration, you kill them with
no penalty... etc. :) This of course isn't really a huge issue, but I
mention it just to illustrate how every seemingly simple situation
leads to this sort of thing. We've had MANY cases on UO of people
spoofing the messages for theft attempts in order to get someone to
attack them, then calling the guards. :)
-Raph
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