[MUD-Dev] You, the game of philosophy.

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Fri Dec 19 21:43:09 CET 1997


"Jon A. Lambert" <jlsysinc at ix.netcom.com> wrote:
>On 10 Dec 97 at 13:26, Caliban Tiresias Darklock wrote:

>> What I find on most MUDs is that the latter operation (low speech, no 
>> roleplay, pure 'win condition' gaming) is consistently rewarded, while the 
>> actual roleplay activity is *not* rewarded... effectively punishing the 
>> roleplayer and rewarding the powergamer.
>
>Yes indeedy.  I would say that around 90%+ of the muds that I have seen 
>that advertise themselves as role-playing muds do not fit in with my 
>conception of it. 

That's why I would prefer to rename "role-playing" to "role-acting".
If I should get to the point where I was able to implement a large
scale system for my own satisfaction then I would work with a
"theatrical park" as a metaphore.  I think "role-acting" could work if
you organize the system as a system with groups of actors as the main
entity.  Then the administration could interact with groups, not with
individuals.  Some users might not want to particpate, those would
then become "audience" or "bystanders"...

(I guess other members of the list would start to mention "tinyplots"
and sofort, and yeah, I guess that is what I have in mind.  But there
would be heaps of concurrent "tinyplots" acted out by groups of actors
who don't know what other groups are trying to achieve)

Ola.



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