[MUD-Dev] Mud Settings

Greg Munt greg at uni-corn.demon.co.uk
Sun Dec 28 17:58:32 CET 1997


On Sun, 28 Dec 1997, Jon A. Lambert wrote:

> On 27 Dec 97 at 15:21, Greg Munt wrote:
> > The 'traditional' mud is set in a fantasy/medieval "Swords 'N' Sorcery"
> > environment. The only alternative seems to be some sort of futuristic
> > setting. (Please reply to this, if I'm wrong.)
> 
> There's always historical settings.  I recall a WWI Mush that existed
> for a time (called "Over There!", I think) ; No "magic" involved.  
> Gothic horror is also a possibility as well as modern themes.  I don't see 
> why some soap operas couldn't provide sustaining mud themes.  "Beverly 
> Hills 90120", anyone?  *urk* *kof* Or maybe "Dallas"?  

A spoof mud of the Dallas/Dynasty type of American soap might be 
interesting. Think of it: you could have the most ridiculous, 
unbelievable, totally nonsense events occurring (like waking up to 
realise that the past 18 months of your life had been a dream) - and you 
could even have demons working towards certain events (scriptwriters), 
and your aim would be to stop them, in order to keep the world as 
'believable' as you could get it.

Come to think of it, wouldn't a spoof mud in itself be interesting? Say, 
a world based on the stereotypes of society, with a comic edge? (Comedy 
is notoriously hard to do well, however.)

--
Greg Munt, greg at uni-corn.demon.co.uk
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