[MUD-Dev] Task Parsing
Greg Munt
greg at uni-corn.demon.co.uk
Sun Dec 28 20:17:03 CET 1997
On Sun, 28 Dec 1997, Stephen Zepp wrote:
[Snip description of taking a task, such as 'harvest lumber', and
breaking it down into atomic sub-tasks, which are then assigned to an
actor/NPC]
How do you handle limited memory resources? If the actor being assigned a
task is in a part of the world that is currently swapped out to disk,
what do you do? Do you have to bring it back into memory to enable the
actor to process the assigned work? Or is the result of the work
calculated, and the results applied, when that part of the world is
brought back into memory? (I.e. it is not loaded into memory unless a
player needs it) (I believe Nathan does something like this?)
Of course, I'm assuming you have an in-memory db, supported by disk
caching.
--
Greg Munt, greg at uni-corn.demon.co.uk
SysAdmins! Protect the innoccent! Remove rec.games.mud.admin from your servers!
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