[MUD-Dev] Supporting RP+PG

Adam Wiggins nightfall at user1.inficad.com
Wed Jul 2 01:34:24 CEST 1997


[Matt C:]
> On Mon, 30 Jun 1997 clawrenc at cup.hp.com wrote:
> > This loses the ugliness of numbers while avoiding the chancy
> > interpretation of adjectives (just how hurt is "in agony" as vs
> > "moaning with pain"?)  Essentially you now have a percentage value. 
> > The problem which it chares with all the other general systems is in
> > evaluating what 20% damage (or whatever) really means in game
> > functionality.  
> 
> There are merits to both the %age, and descriptive systems, the main
> problem of the former being as you say, "How hurt is 20%? Is 100% hurt
> dead? What about 99%?", and with the latter "Ok, I'm in agony, how hurt is
> that?". Of course, you'll get some chance to compare descriptors the
> longer you survive - if they're reasonable done (ie made to sound a bit
> more drastic at each step, on average), you'll soon get the point, plus
> the worry of "Am I nearly finished?", until it's confirmed one way or
> another. I actually like that. :)



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