[MUD-Dev] Level abstractions - Realism vs Game Issues
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Thu Jul 3 16:02:39 CEST 1997
In <Pine.LNX.3.96.970703092211.273D-100000 at mpc.dyn.ml.org>, on
07/03/97
at 01:36 AM, Matt Chatterley <root at mpc.dyn.ml.org> said:
>On Wed, 2 Jul 1997 clawrenc at cup.hp.com wrote:
>> at 08:43 AM, Matt Chatterley <root at mpc.dyn.ml.org> said:
>> >On Sun, 29 Jun 1997, Jon A. Lambert wrote:
>> As mentioned earlier I'm attempting to implement a general underlieing
>> rule in the game world:
>>
>> Causing any effect within the game increases your own liability
>> to have that same effect created on you.
>Thats really, really, really evil. :)
Thanks.
>> The biggie here for magic is: cast a lot of fireballs on others, and
>> you become increasingly subject to being hit by fireballs. Cast a lot
>> of magical protection, and your own magical protections work better.
>> Etc. This will of course be unstated. Mostly I've been thinking
>> about doing this by manipulating probability fields, but I'd really
>> like to make it a direct tie-in.
>You could do it more as generalisations (ie, split magic into strands
>such as elements, and have using one strand increase your liability
>to spells in that strand), to make it a little subtler than being
>"directly" tied to each spell - but I do have a vaguely similar rule
>in mind, more a generalisation of the above.
I have some general ideas in this area, (I think I posted on them
earlier). The basics are making magi, energy, and everything else
more or less abide by the standard conservation of energy etc laws,
and the concept of anti-/non-anti quantums for each energy type. The
old four elements don't actuall feature in here, my "energy types"
include such as life, force, mass, magic, etc.
>Magic (as a power) is very much like I inisist it to be as a literary
>tool - double edged. It can be a very powerful ally, but it can also
>be extremely dangerous, like a hand-grenade you've just pulled the
>pin from. If you have trouble throwing it, you've got a problem.
Yup. see prior postings. I'm looking at makcing the entire world
ambiguous in this manner.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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